To maximize the efficiency of these troops, it's best to look at the map and plan ahead. Special Forces come in three varieties: paratroopers, marines, and mountain troops. In the race to churn out as much infantry and guns as possible, it's easy to forget about Special Forces units. In addition, submarines can be grouped separately to form "wolfpacks" to terrorize enemy convoys. A variable collection of ships, on the other hand, is ready for anything. A task group only composed of one ship type can be outmaneuvered/outgunned by a superior enemy navy. The reason for this variety is that each ship type has its own strengths and weaknesses. Here's the breakdown of what constitutes screen and capital ships: In other words, there should be 4 screening ships for every 1 capital ship. Veteran players all have their preferences, but a good composition to aim for is around 4:1. However, that strategy isn't always very efficient.Ī proper task force meant to engage the enemy should contain a healthy variety of ship types. New players learning the ropes may be tempted to just focus on one type of ship. After all, why throw away a helpful resource? The key to any proper naval buildup is variety. When playing as a major nation, it's vital not to neglect the navy.
For fans looking to dive into the chaos of World War II for the first time, these pro tips will hopefully provide some welcome guidance for this growingly complex war simulator. Now, after several years of much-needed polish, a little more finesse is required, even from veteran players. Players may remember how ridiculously easy it was to steamroll over enemies in the first year of the game's release. Gameplay mechanics such as supply, occupation, shipbuilding, and espionage have all been reworked to some extent. Hearts of Iron IV, now over five years old, has gotten even more complex through the release of various DLCs and updates.
Updated Jby Mark Hospodar: Games developed by Paradox may seem awfully intimidating to newcomers. However, with the right information in hand, conquering Hearts of Iron IV can become less of a headache and more of a breeze. Coordinating those layers, especially in the midst of war, can often be difficult. Knowing the keys to success before starting the game can help immensely.
RELATED: Hearts Of Iron IV: Best Total Conversion Mods Myriad decisions, both large and small, need to be planned in advance in order to avoid catastrophic failures. One bad mistake can lead to certain doom for a nation that isn't careful. Leading a country through the 20th century's greatest conflict is no easy task after all.
That is where a manual would've definitely helped.Like most games developed by Paradox Interactive, Hearts of Iron IV may seem intimidating to a beginner. This game is severely lacking in online tutorial department as of yet. It needs an overhaul or at the very least a few QOL features to make it less cumbersom and more intuative. I agree it's the weakest section of the interface. I searched all over the wiki but couldn't find anything that would help me in it other than technical details and a small paragraph concerning bases. Similarly, I find air warfare in the game confusing as hell (and saying this as someone who played a lot of HoI2 DH and HoI3). What questions do you have about those topics that those two pages don't answer? I'll see what I can do to edit them. This is what a manual is supposed to do, and Wiki failed at replacing it anyway. The Wiki doesn't answer much for questions other than technical references, and has absolutely no tutorials at all. Originally posted by LGC Bridger:Do you even read the things you go to respond to? Both of those pages are complete and answer the questions the guy wanted a manual to answer for him.